Trap
CounterEmergeroid Call
Archetype:
Roid
View:
3408
When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
Emergeroid Call — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 58.9 · Deck: 61.3 · Meta: provisional
- Primary role: Removal/Negation · Secondary: Recovery/Recursion
Why it scores here
Emergeroid Call is a backrow negate that also mills every same-name copy from the opponent's Deck and Extra Deck, and it can be banished from the GY to add a roid monster to hand. Its power comes from the negate and the GY recovery, both gated on controlling a roid Fusion Monster, which limits when it works. The 27-deck sample (all main deck, five archetypes, 100% co-occurrence with Megaroid City) confirms it is a real, consistently played roid staple, but that inclusion is not scored as power. Because there is no combo evidence, the conversion score rests on text inference alone, and the Material axis is near zero because a Trap cannot be material.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Set from hand and reachable through a GY banish that adds a roid monster; used in 27 of 27 sampled decks, but the condition needs a roid Fusion on board (inferred from text; deck counts observed, Observed/Verified). |
| Combo & Conversion | 45 | No combo boards recorded (0 appearances), so conversion is text-only: a negate plus same-name mill, with no measured board output (Inferred). |
| Resource Economy | 60 | The GY banish returns a roid monster to hand for a one-card recovery, and the same-name mill is a deck-disruption effect rather than card advantage (Verified text, Inferred value). |
| Effect & Interaction | 68 | Negates any Spell/Trap activation or monster effect and mills same-name copies, which is strong and hard to play around; the roid Fusion condition is the main limit (Verified text). |
| Material Utility | 5 | A Trap card cannot be used as material and gains nothing from being negated (Verified frame type). |
| Resilience & Flexibility | 55 | Backrow and GY-recoverable, so it survives a first interruption, but it is vulnerable to backrow removal and is conditional on the roid board (Inferred). |
| Deck-Building Efficiency | 60 | Mostly 1 copy per deck (average 1.41, max 3) with no garnet, but it needs roid-focused support to be live (Observed deck stats, Inferred restriction). |
Calculation
Weight profile: 0.7 Negation/Interaction + 0.3 Recovery/Recursion (blended weights). Intrinsic ≈ 58.9, Deck ≈ 61.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates Spell/Trap activations and monster effects, which covers most interaction in the format
- Same-name mill removes copies of the activated card from the opponent's Deck and Extra Deck
- GY banish adds a roid monster to hand, giving a recovery route after it is used
- Used in 27 of 27 sampled decks across five archetypes, with 100% partner co-occurrence with Megaroid City
Weaknesses
- Conditional on controlling a roid Fusion Monster, so it is dead without that board
- Once per turn for the GY effect
- Backrow card that can be destroyed or negated before it is used
- Does not score material or board presence on its own
Counters / choke points
- Backrow removal or destruction effects
- Negation of the Trap itself before activation
- Opponent plays that do not activate a Spell/Trap or monster effect
Best use
Backrow negate and GY recovery in roid decks. Decks: Speedroid, Cyberdark, Cyber Dragon, Invoked Roids, Mikanko. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: negates an activated Spell/Trap or monster effect while controlling a roid Fusion Monster, then mills same-name cards from the activating player's Deck and Extra Deck; Card text: GY banish adds a roid monster to hand, once per turn; Frame type is Trap, so it cannot be material
- Observed: Present in 27 of 27 sampled decks, all in the main deck, average 1.41 copies; Top partners include Megaroid City (100%) and Submarineroid (96.3%); Gameplay types 7 (88.9%) and 3 (11.1%)
- Inferred: Accessibility is good in roid decks but depends on having a roid Fusion Monster on board; Combo conversion is text-only because no combo boards were recorded; Resilience depends on backrow survival and GY recovery
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






